The name of the organization shall be 'Montgomery Soft Tip Dart Association' hereinafter referred to as 'MSTDA'.
Sec.1: The objective of the MSTDA
is to promote soft tip darts in
Sec.2: The MSTDA does not encourage or condone gambling or the use of illegal substances.
Sec.1: The governing body of the MSTDA shall be the Board of Directors (Board) consisting of the following officers: President, Vice-President, Secretary, Treasurer and Statistician.
Sec.2: Any function sanctioned by the MSTDA is governed by the MSTDA and, as such, shall be subject to all the rules and regulations of the MSTDA.
Sec.1: MSTDA membership is open to
anyone in the
Sec.2: Minors: Individuals under
the current legal drinking age shall be eligible to play only in those
establishments as permitted by the laws of the State of
Sec.3: Suspensions & Termination's: The Board retains the right to suspend or terminate any member, team, or pub for the violation of the rules of the MSTDA.
Sec.1: Elected Officers - The elected officers of the MSTDA shall be as follows:
President, Vice-President, Secretary, Treasurer, Statistician, League Public Relations
Representative, and Divisional Representatives.
Sec.2: Chairpersons - Committee chairpersons may be appointed by the President as needed.
Sec.1: A candidate for an elected or appointed office must be an active member of the MSTDA, must have been a member of the MSTDA during the previous season, and must never have been removed from office except for honorable resignation or expiration of term of office.
Sec.1: Elections shall be held as follows:
A. Elections for President, Secretary, and League Public Relations Representative will be held at the banquet following the Fall Season.
B. Elections for the Vice-President, Treasurer, and Statistician will be held at the
banquet following the Spring Season.
C. Divisional Representatives will be elected at the pre-season captains meeting.
Sec.2: The term for each office, excluding Divisional Representatives, shall be one year from the date of election to that office.
Sec.3: In the event the President is unable to complete the term of office, the Vice-President shall automatically assume the office of President.
Sec.4: In the event any elected officer, other than the President, is unable to complete their term of office, this office shall be filled as follows:
A. If the term of office is less than 1/2 of current season, then the office shall be filled by appointment of the President, subject to the approval of the Board
B. If the term of office is greater than 1/2 of current season, then a special election shall be held to fill this office.
Sec.5: In the event an elected office is not filled during a regular election, the President shall appoint such officer or officers as provided in the by-laws and Policies, subject to the approval of the Board.
A. President - The President shall be the Chairman of the Board and, as such, shall:
1. Preside over Board meetings
2. Preside at General Membership meetings
3. Be the executive officer of the MSTDA
4. Appoint committees as deemed necessary
5. Serve as an ex-officio of all committees.
B. Vice-President - The Vice-President shall be a member of the Board and shall:
1. Serve as President during the President's absence
2. Act as coordinator of tournament events
3. Generally assist the President in the smooth operation of the association.
C. Secretary - The Secretary shall be a member of the Board and shall:
1. Keep the minutes of the MSTDA Board Meetings
2. Assist the Treasurer in the collection of dues and registering members
3. Be responsible for coordinating Team Captains Packets, which shall contain a copy of the By-Laws and Policies, League Schedules, and ASP Chart once per season to each Team Captain
4. Perform all other duties naturally inherent to the office.
D. Treasurer - The Treasurer shall be a member of the Board and shall:
1. Receive all MSTDA funds and maintain them in a bank or savings institution approved by the Board
2. Maintain an accurate account of all moneys collected and disbursed with a supporting file of bills and invoices
3. Submit a written financial report at the meeting following the end of each association season
4. Present the financial books for review at all Board meetings
5. Be responsible for purchasing all awards and trophies of this organization.
E. Statistician - The Statistician shall be a member of the Board and shall:
1. Develop the schedule for the season
2. Receive score sheets
3. Tabulate team and individual standings and distribute weekly reports
4. Report to the Treasurer the final standings of teams and individuals at the seasons end.
F. Divisional Representatives - shall be elected by majority vote of team captains in said division and shall:
1. Be a team captain in the division for which they represent
2. Be responsible for divisional discrepancy resolution. In the event that the Divisional Representative is involved or unable to make a decision, the discrepancy will be brought before the Board.
The President shall determine the duties of any appointed chairperson at the time of the appointment of said Chairperson.
1. Attending (or arranging for a team member to attend) all Captain's meetings
2. Be the go-between for one's team and sponsor
3. Be responsible for conveying pertinent information to team members
4. Be responsible for the smooth running of a match
5. Be responsible for designating the line-up on the score sheets for each segment of the match
6. Be responsible for recording the statistical data required for ranking of team players
7. Be responsible when playing "at home" for providing the score sheet for the nights match to the statistician within 48 hours of the said match.
TEAM MEMBERS
Team captains will be responsible for collecting membership dues and giving them to the Treasurer. Membership dues are to be collected for the team by the captain and turned in to the Treasurer by week no later than week three. Dues for substitute players are to be collected the night they play and turned into the Treasurer the following Monday. Teams and/or players will suffer penalties for the dues that are
turned in late or are not collected.
NOTE: Once the team captains sign the score sheets, they are final. Any and all
ASPs not recorded at top of sheet will not count.
Sec.1: Perspective - Categorically, and without restriction, the MSTDA reserves the right to censure, suspend or expel (terminate) any member or officer who willfully creates disharmony, behaves in a manner prejudicial to order and discipline or tarnishes the image of the sport of darts. For example, heckling or other harassment is strictly forbidden, and may subject a team to forfeiture of a match. A team may
make noise when throwing, but must refrain from any undue movement at or near the dartboard lane. The Board retains the right to suspend a member or team for harassment, and may charge the violating team with penalty points.
Sec.2: Censure, Probation, Suspension, Expulsion, Protests, and Complaints
A. Members and/or Teams: any member or team charged with a violation of the MSTDA By-Laws and Policies is subject to a hearing before the Board.
B. Officers: Any officer may be removed from the office at any time for incompetence or misconduct and is subject to a hearing before the Board.
C. Protests: A protest may be filed with the Board for any irregularities of interpretation of the MSTDA By-Laws and Policies by the Board
D. Complaints: A complaint must be taken to the Divisional Rep. The Divisional Rep will present the complaint to the Board on behalf of any member of the MSTDA for misconduct of another member.
Sec.3: Procedures
A. If an irregularity occurs during a match, the opposing team captain or acting representative must be informed that the match is being played under protest from that point on. The protest of that match MUST be noted on ALL copies of the score sheet.
B. A member and/or team wishing to file a complaint or protest (Complainant) against another member, team, officer, or decision of the Board (Defendant), must submit the complaint or protest in writing through the Divisional Rep to the President within 48 hours of the occurrence.
C. The President will notify the Defendant(s) and Defendant’s Sponsor of the complaint or protest.
D. Complainant(s), Sponsor(s), and Defendant(s) must be notified of the time and place for a hearing by the board.
E. ONLY Board members, Sponsor(s), Defendant(s), and Complainant(s) may be present at the hearing.
F. The Complainant(s), Defendant(s), and Sponsor(s) shall have the right to present their side to the board.
G. Failure of the Defendant(s) to appear at the hearing shall be considered as a 'plea of no contest' and the Board shall act upon the evidence presented.
H. The Board must finalize action within two (2) weeks of receipt of the written protest by the Complainant(s).
I. A written notice of the judgment and action of the Board shall be sent to the Defendant(s), Complainant(s), and Sponsor(s).
Sec.1: An active member is one whose name is on a team roster as a player and whose member information has been turned into the MSTDA Secretary.
Sec.2: An active member is one who has paid their Membership dues.
Sec.3: An inactive member is one whose name does not appear on a team roster.
Sec.4: Anyone who is not an active member of the MSTDA in a given season shall forfeit any rights of membership thereof.
Sec.1: Team dues shall be $50 per team per season.
A. Team dues shall be paid prior to the beginning of the season by the date specified
by the Board/Sponsors.
B. These dues, along with rosters containing member information, will enroll the
team in the association, subject to approval by the Board/Sponsors.
Sec.2: Team dues are not refundable or transferable under any circumstances.
1. Team Membership Dues - Membership dues will now be collected from individual players at the cost of $10.00 per person per season. This includes people who may only play one time as a substitute. These individuals must pay to join the league as well. Team captains will be responsible for collecting these
membership dues and giving them to the Treasurer. Teams and/or players may suffer any or all of the following Penalties:
a) Forfeiture of games played by individuals with unpaid dues.
b) Forfeiture of ASP's for players with unpaid Dues.
Note: You must now be a member of the League to throw. Even as a substitute. If you have not paid your membership dues, you are not a member of the MSTDA.
c) If teams have not paid their dues by mid season they may be suspended or terminated.
d) Any teams with unpaid dues at the end of the season for subs who played after the mid-season are subject to above penalties
Sec.1: BOARD MEETINGS - shall be held at the discretion of the President.
Sec.2: GENERAL MEMBERSHIP MEETINGS - shall be held at least once a season at the discretion of the Board.
Sec.3: CAPTAIN'S MEETINGS - shall be held as necessary at the call of the President.
Sec.4: SPECIAL MEETINGS - shall be held at the discretion of the Board, as it deems necessary.
Sec.1: General Rules of Voting
A. To be eligible to vote in any matters pertaining to the MSTDA, one must be an active member of the organization.
B. At any meeting of the MSTDA, the total number of members present shall constitute a quorum.
C. In all matters of the MSTDA that require a vote, a simple majority shall prevail. A simple majority is half of the total plus one (1).
D. In the event of a tie vote in any matter brought to a vote by the MSTDA at any meeting, the tie shall be broken by majority vote of the members of the Board.
Sec.2: Board Meetings - At all meetings of the Board, the Vice-President, Secretary, Treasurer and Statistician have one (1) vote each. The President may vote only in the event of a tie. This includes complaint and protest matters.
Sec.3: General Membership Meetings - each member of the organization has one (1) vote at a general membership meeting. Board members may vote only in the event of tie.
Sec.1: A "season" shall be defined as beginning when team rosters and dues are submitted
Sec.2: Designated Players
A. Designated player SHALL NOT be eligible for Individual ASP Award.
B. Designated player SHALL be eligible for High out Award for the division in which they throw.
C. The Secretary shall notify 'Designated Players' as soon as possible after the determination meeting is held. A complete list of designated players shall be available to all members of the association. Upon notification, designated players shall have 48 hours in which to contest the Board's decision and must notify the President of the same. The Board shall hear all contest of player ranking. After hearing these grievances the Board’s decision is final.
D. Designated players shall be indicated on the team rosters.
E. MOVING UP OR DOWN A DIVISION
All individuals that finish on a 1st place team must move up to a Higher division, excluding players that have played on the team for less than half the season. All individuals that finish on a last or next to last place team are eligible to move down one division, as long as there are at least 5 teams in that division. Individuals who finish on 1st, 2nd, or 3rd place team and/or finish in the top ten in ASP's are only eligible to move down 1 division if approved by the board and may suffer some or all penalties as described in the By-Laws. The board also reserves the right to determine any player ineligible. Any individual that sits out an entire season is eligible to play in any division regardless of what division they played in the prior season. These individuals may or may not be deemed eligible for the division they choose, at the
Boards discretion.
Sec.3: Each division shall have no more than 10 teams.
Sec.4: Scheduling shall be determined by vote of the Board.
Sec.5: Date and Time of Matches
A. Matches shall be held on each Monday of the current season.
B. Starting time of the match shall be 7:30pm
C. Any match not started by 7:45 p.m. is subject to forfeit with sponsor approval.
D. For any match rescheduled, by MUTUAL consent of the concerned team captains, it MUST be played within 2 weeks. If the match cannot be played within 2 weeks due to an Emergency, Divisional Reps are to be notified for rescheduling. Failure to reschedule will result in a FORFEIT.
Sec.6: Environment - It is the responsibility of the pub owner and home team's captain to see that excessive noise, loud machines near the dart area, and other interference with association play are avoided. Failure to do so may result in the pub's suspension by the Board.
Sec.7: Equipment
A. For teams sponsored, the pub owner shall be responsible for supplying and maintaining an association playing dart machine, which must be deemed acceptable by the Board. (2 teams per board)
B. All association competition including tournaments and playoffs shall be conducted on a standard dart machine.
C. The "oche" (foul) line shall be eight feet (8') from the surface of the board, measured along the floor to the front edge of the line, and shall be no longer than thirty-six inches (36").
Sec.8: Match Profile
A. The match profile (what games, how many, etc.) shall be determined at the beginning of each season by the MSTDA members, sponsors, and the Board.
B. The total possible points per match shall be determined at the same time.
C. Under no circumstances shall anyone make adjustments in the match format after the Board has finalized the match format for that given season.
D. The match format may vary between divisions, but will include matches of Doubles 301, Doubles Cricket, and Team 701.
Sec.9: Association Play
A. The board must be cleared and warm-up allowed for the players in that night's match, no later than 30 minutes prior to start.
B. The home team may choose the board for the match if more than one board is available.
C. The match may be played on more than one board, if possible, provided BOTH team captains agree.
D. The player has five (5) minutes from the call of his/her match to be present when his turn comes up or the games are forfeited.
E. No adjustments are allowed in the team line-up once the score sheet has been filled out, unless agreed upon by BOTH team captains. If team captains agree to make adjustments, they BOTH must initial the score sheet.
F. A player may only compete one time in any given event of a match.
G. The captain of the home team is responsible for the completion of the score sheet, and either turning it in to the Statistician within 48 hours of the match, or leaving them in a place designated by the Statistician to be picked up. Both captains are responsible for the accurate reporting of match results on the score sheet.
H. The first late score sheet from a given team will be cause for an issuance of a warning to the offending team. FIVE (5) points shall be forfeited by the team for the second late score sheet, and the penalty shall progress by five points (5,10, etc.) for each subsequent late score sheet. THIS PENALTY IS AUTOMATIC AND NOT AN OPTION FOR THE STATISTICIAN. The weekly report from the Statistician must indicate when teams have been penalized.
I. Players running late: If a team has a player that is running late for a match, one of the three (3) following procedures will need to be followed:
1. Both teams wait for the late person to show up before they start.
2. The sheet is filled out with the late person's name and the games that do not include him/her will be played first until he/she arrives, then the games that involve that person can be played. As is stated in the By-Laws, games do not have to be played in order; they just have to be played. If all the games have been played that do not include the late person and he/she still has not arrived, then either a sub will need to be used or the games will be played without that person. If after this, the said person arrives; he/she cannot play in a game that has already been started. They have to wait until the next game before they can throw.
3. TEAM MATCHES
a) Matches must be rescheduled by 6:00 PM on that Monday, unless an emergency situation has occurred.
b) Both Team Captains need to agree on the rescheduling and if the match is not played with in the allotted 2-week period, then penalty of forfeiture for team having to reschedule match may be suffered.
c) For any reason a match cannot be played at the home team's establishment (i.e., board broken and/or all boards full) then the match is to be played at the visiting team's establishment that night if availability allows. If there is no available board at the visiting team's establishment then the match is to be rescheduled within the allotted 2 weeks at the home team's establishment
J. Rotation Rule - The order of rations for 01/Cricket will be A1/B1, A3/B3, A2/B2. The rotation position will ALWAYS be A4/B4. (See example sheet)
1. When filling out the score sheet, team captains will make sure a player does not play any given game twice for all 01/Cricket games.
2. All Star Points will be given for the A4/B4 rotation position.
3. In the 701 games, the 4th position will be skipped and no player will throw in that position.
K. Five Player Line-ups - You can play five (5) players in a match even though there are only places for four (4) players. This is accomplished by writing the names of two (2) players on the same line.
EXAMPLE: John and Jane are listed on the same line (A1). John would play the first game including the A1 player and Jane would play in the next game for A1, and so on. One player CANNOT play all the '01 games and the other player play all the Cricket games.
L. The team captains and Divisional Reps should settle any disputes that arise. If no resolution can be made, it should then be directed to the divisional representative. The Board is only involved as a last resort.
M. Team captains can agree to alter any of the rules of play during a match with the following exceptions:
1. Games Played - the type and number of games played in a match cannot be changed or altered.
2. Scoring - how the games are scored, how ASPs are scored, and how the match is scored cannot be changed. Examples of areas that CAN be changed:
*** Allowing a line-up to be changed or redone anytime during a match.
*** Changing the order in which the games are played.
*** Changing the start time or allowing for long break in between games.
Sec.10: Scoring on Electronic Dart Machine (Some rules have been adopted from the rules of play by the National Dart Association).
A. The score recorded by the machine is the score that the player receives. The player accepts that the machine is always right. The only exception will be on the "Last Dart/Winning Dart" that meets the following criteria:
1. The 'Last Dart/Winning Dart' will end the game even if the dart game does not record the score as long as the dart is sticking in the board.
2. The machine was displaying the "Throw Darts" message and all other rules were followed. Then, no matter if the machine fails to score, or score incorrectly, the player/team will be credited with the win in the game.
B. A dart that sticks in the board but does not activate the electronic scoring may be manually scored (the dart MUST be sticking in the board, not just touching it). If a dart bounces off the board it is considered a dart thrown even if it does not score. It may not be thrown again.
C. If there is any question as to whether the machine is scoring or working properly, stop the game immediately. Do not remove any darts or touch the Player Change. The team captains must try to resolve the problem. If they are unable to do so, they will need to call for service. If the situation cannot be resolved, you will need to move the match to an available board. Scores will be reentered and play will continue.
D. If the dart is thrown before the 'Throw Darts' message lights, the dart will not score and is considered a dart thrown. It may not be thrown again.
E. Should a player have any portion of his/her feet over the "oche" (foul) line during a throw, all darts so thrown shall be counted as part of his/her throw, but any score made by said darts shall be invalid and not counted. One warning of the opposing team shall be considered sufficient before invoking this rule. Foot faults should be reported to the team captain, who in turn, shall inform the offending player.
F. It is each player's responsibility to see that the machine is displaying the appropriate player's number prior to throwing the darts. Play is stopped immediately when the infraction is noticed.
1. If the player throws while the machine is displaying an opponent's number, this constitutes a foul.
a. If the player has thrown less than three (3) darts the machine is advanced to the correct position by use of the PLAYER CHANGE button, and they are allowed to throw their remaining darts. The game then proceeds normally.
b. If the player throws all three (3) darts on the opponents’ number before the infraction is noticed, the player's turn is completed then the machine is returned to the proper order (the opponent's number) and the game proceeds normally.
2. If a player throws when the machine is displaying the player's partner’s number, this constitutes a foul.
a. If the player has thrown all three (3) darts, their turn is completed. The machine is then advanced to the correct player position and play resumes, except that both players from the offending team lose their next turn.
b. If a player has thrown less than three (3) darts when the infraction is noticed, the machine is advanced to their correct player position, and they are allowed to throw the remainder of their three (3) darts. The machine is then advanced to the correct player position and play resumes, except that both players from the offending team lose their
next turn.
c. If the player reaches zero while shooting on their partner's number, the team loses the game.
G. If a machine resets due to power failure or other reasons beyond control, the game will be started over (replayed from the start).
H. Any machine resets, tilts, or malfunctions due to intentional or non-intentional player action shall result in loss of game for team committing the action.
I. It is not required for a player to throw all three (3) darts on every turn. A player may pass or throw less than 3 darts.
J. Darts on the board may not be touched until the turn is over, and either the Player Change button is pushed, or the machine recognizes that the turn has ended.
Sec.11: Equipment
1. Players may use their own darts if they meet the following specifications:
2. They must be plastic tip darts.
3. Darts may be any length as long as they don't exceed 8" in total length. Flights may be no wider than 3/4", as measured from shaft to flight edge, and may not have more than 4 wings.
4. Complete darts may not exceed 20 grams in weight.
5. Darts may not have broken or cut off tips.
6. Darts will be inspected upon request.
Sec.12: Rules of Cricket (whenever Cricket is played in a MSTDA sponsored event the following rules shall apply):
A. Innings will be 20, 19, 18, 17, 16, 15, and Split Bull. (All Divisions)
B. Three (3) marks will close an inning.
C. Once an inning is closed, a player may score additional points until his/her opponent closes the inning. Points will be the value of the segment scored upon.
D. The winner shall be the first team to close all innings and one of the following:
1. If points are scored, the team with the greater number of points and all innings closed is the winner.
2. If each team has an equal number of points scored, the team closing all innings first shall be the winner.
3. If neither team scores points, closing all of the innings first determines the winner.
Sec.13: Rules of 301/501
A. There are Three (3) types of 301/501, single-in/single-out, double-in/double-out and open in/masters out. The type of games to be played will be determined at the beginning of the season by division.
1. Single-in/Single-out: a game may begin and end on any target/number.
2. Double-in/Double-out: a game must start with a double, and double must be hit to bring the score down to zero. You cannot start a game with a bull unless the game calls for the double bull to be activated. If a thrower starts a game with a bull, and the double bull is not activated, that team/player automatically loses that game.
3. Open-in/Master-Out: a game may begin on any target. A double or a triple must be hit to bring the score to zero.
B. Freeze Rule: This rule will only apply in 301 matches as determined at the beginning of the season. If this rule is in effect, this is how it works: Player A has 16 points left and it is his/her turn to throw. His/Her partner has 100 points left and their opponents have 26 and 30 points left respectively. Player A cannot go out because his/her partner has more points than the combined score of their opponents (100 is greater than 56). If the player goes out anyway, the win is awarded to their opponents. Player A can try to lower their score or they can push off on their turn. NOTE: If your partner’s score equals the combined score of your opponents, you can go out. Your partner’s score must be greater than, not equal to, the combined score of your opponent before you are frozen.
Sec.14: Forfeiture: Team sponsors must approve all forfeitures.
A. A forfeit will be declared with sponsor approval for the failure of a team to attend a match.
B. The use of an ineligible player shall cause a forfeiture of all win points/ASPs. Team captains are responsible for the integrity of their team rosters. Forfeitures may be appealed, but will stand unless malfeasance by a Board member created the situation.
C. A match may be played with three (3) or more players, but at least two (2) players must be in attendance at the beginning of the first event of the match.
D. A team forfeiting three (3) consecutive matches during an association schedule will be suspended from play for the remainder of the season.
E. All forfeits will be scored as follows:
1. The forfeiting team/players shall receive zero (0) points in all categories (wins, ASPs, etc.).
2. The team forfeited to shall receive:
a. The maximum amount of wins.
b. If the season is less than three (3) weeks old, no ASPs shall be scored. If it is four (4) or more weeks old, the average ASPs/week shall be scored.
Sec.15: End of Season / Playoffs
A. Final order of finish: The team with the most wins and fewest losses at the end of the season, in each division, wins that division. The team with the second most wins takes second and so on.
B. In case of a tie, where teams have the same win/loss records, there shall be a one-match tiebreaker. The tiebreaker will consist of a normal association night match. This match shall be played at a time most convenient for the teams, but must be played within one week after the season ends. The team captains will be responsible to determine where and when the match will be played. If they are unable to resolve this, the Board will then determine when and where they shall play.
C. Awards presented at the end of the season shall consist of awards for each member of a divisional winning team, awards for most ASPs (men's and women's) and awards for high out in each division.
D. The MSTDA will pay for six (6) plaques per team (5 team members and 1 sponsor). If the team wants more than five (5), they will have to pay for the extra plaques.
Sec. 16: City All-Star Sponsor's Cup Challenge
A. Team roster is limited to (8) players only, of whom two (2) must be female and two (2) Subs ONLY: 1 Female 1 Male.
B. Players must be league members (on a roster for preceding season).
C. Players may play for any current sponsor for this event.
D. Team dues shall be $25/team.
E. Player must have played at least 3 full matches of the season to be eligible.
Sec.17: Awards – Awards shall be presented at the conclusion of each association season at a time agreed upon by the Board.
Sec.18: Player Eligibility/Team Rosters
A. Each team can have a maximum of 10 permanent players.
B. Once a player has played for one team, he/she cannot play for another team unless they move up a division. The individual then becomes ineligible for any lower division events.
C. If a player is on the roster for a team, but has not played for that team, he/she is eligible to play for another team.
D. Team captain must have the approval from the association President or Vice-President before a sub that is not currently on a team's roster can throw.
E. Team captains must inform the association Secretary to have the new player added to their team roster. Team Captains must also annotate all copies of the score sheet that the new player has been added to their roster and BOTH team captains must initial the sheets. The player then becomes ineligible to play for
another team in the same division or lower division until the beginning of the next season.
F. The penalty for playing an ineligible player (player that has played on another team in the same division) will be as follows:
1. Team playing with the ineligible player will forfeit match.
2. Team playing with ineligible player will forfeit ALL ASPs from match.
G. City Challenge Bracket will be a BLIND DRAW with no guarantees of home match, regardless of how many teams sponsored.
The Board, Sponsors, and/or the General Membership may amend these policies, as it deems necessary.
6 Dart Out = 3 ASP 9 Dart Out = 3 ASP
7 Dart Out = 2 ASP 10 Dart Out = 2 ASP
8 Dart Out = 2 ASP 11 Dart Out = 2 ASP
9 Dart Out = 1 ASP 12 Dart Out = 1 ASP
4 Round Out = 1 ASP 5 Round Out = 1 ASP
Low Ton = 1 ASP Low Ton = 1 ASP
Hat Trick = 2 ASP Hat Trick = 2 ASP
High Ton = 2 ASP High Ton = 2 ASP
Ton80 = 3 ASP Ton80 = 3 ASP
Win = 1 ASP
5 Mark = 1 ASP
6 Mark = 1 ASP
7 Mark = 2 ASP
8 Mark = 2 ASP
9 Mark = 3 ASP
White Horse = 3 ASP
In Cricket, 2 Double Bulls and a Single Bull will be counted as a Hat Trick and a 5 Mark, 3 Double Bulls counts as Hat Trick and a 6 Mark.
1 Double Bull and a Single Bull DOES NOT count as a Hat Trick