An ASP is an All-Star Point. The ASP system is a point system designed to award points for a quality turn in darts.
6,7,8,9 dart & 4 round: This is the total number of darts required to take out a game of 301 from start to
exactly zero. 4 round is 10-12 darts out.
Low ton: A score of 100-150 in either 301/501 or team 701 (Note: you can not count a hat trick as both a
hat trick and a low ton, it is recorded only as a hat trick).
High ton: A score of 151-177 in either 301/501 or team 701.
Highest ton: A score of 180 in either 310/501 or team 701.
Hat Trick: All three darts in the bull, all games
Highest Out: The highest number taken out in either 301/501 or team 701.
Wins: How many times you were able to take out in any game (301, 501, 701, and Cricket).
5 Marks: Cricket only (1 triple/2 singles or 1 triple/1 double or 2 doubles/1 single)
6 Marks: Cricket only (2 triples or 1 triple/1 double/1 single or 3 doubles)
7 Marks: Cricket only (2 triples/1 single or 1 triple/2 doubles)
8 Marks: Cricket only (2 triples/1 double)
9 Marks: Cricket only (3 triples)
White Horse: Same as 9 marks sort of, any 3 triples of unmarked numbers by your team (triple 20, triple 19, triple 18)
NOTE: Please mark your Wins scored in cricket under the '01 portion at the top of each score
sheet.
5 Round Out 1 ASP 4 Round Out - 1 ASP
10-12 Dart Out 2 ASPs 7-9 Dart Out - 2 ASPs
9 Dart Out 3 ASPs 6 Dart Out - 3 ASPs
Hat Trick 2 ASPs Hat Trick 2 ASPs
Low Ton (100-150) - 1 ASP 5 - 6 Mark - 1ASPs
High Ton (151-180) - 2 ASPs 7 - 8 Mark - 2 ASPs
Highest Ton (180) 3 ASPs 9 Mark - 3 ASPs
Wins - 1 ASP
OI - Open In
OO - Open Out
DI - Double In
DO - Double Out
MO - Masters Out
4 games of 501 OI/MO (4 lines)
2 games of 501 DI/DO (4 lines)
6 games of Cricket
1 game of 701 OI/DO (2 lines)
The Double Bull (Spit Bull) is active in Cricket games only
The Freeze Rule is in effect for ALL 501 games
4 games of 501 OI/OO (4 lines)
2 games of 501 DI/DO (4 lines)
6 games of Cricket
1 game of 701 OI/DO (2 lines)
The Double Bull (Split Bull) is active in Cricket games only
The Freeze Rule is in effect for ALL 301 games
4 games of 301 OI/OO (4 lines)
2 games of 301 DI/DO (4 lines)
6 games of Cricket
1 game of 701 OI/DO (2 lines)
The Double Bull is active in Cricket games only
The Freeze Rule is in effect for ALL 301 games
5 games of 301 OI/OO (4 lines)
5 games of Cricket
1 game of 701 OI/DO (2 lines)
The Double Bull is active in Cricket games only
The Freeze Rule is NOT in effect for ALL 301 games
(This rule only applies to the 301/501 games) If it is your turn and your partner has more points than your two opponents scores added together, then you are frozen. This means that you cant take the game out (win) but you CAN throw to lower your score. If you bring your score down to zero (win), your team forfeits that game. For example: It's your turn. Your partner has 140 left. Your two opponents have 40 and 60 left respectively. Your partner's score of 140 is higher than their combined score of 100 so you are frozen.
All games of cricket will be doubles (2 player cricket) while the 301/501 matches will be singles (4 player 301/501). In the 701 game, players can be listed in any order and it will be 2 line 701.
Score sheets are to be left at the bar where the match was played. They will be picked up by Wednesday after 3:00 P.M. Stats will be posted no later than Friday evening or Saturday afternoon. If you have a connection to the Internet and would like to view them at the earliest possible date, visit the MSTDA Website and click on Stats/Standings.
Team captains: Please ensure that each ASP (Low Ton, Win, 5 Mark, etc) is recorded at the top of the score sheet, in the correct block. The statistician uses a spreadsheet formula to calculate the total number of ASPs based on assigned values for each. If any ASP is not recorded in the appropriate block, it will not be counted correctly.